![]() Passenger Van 4|8|Slow|Good|Poor|3.17|75%|64|Useful for storing extra duffel bags, but not much else Miragra NT 4|4|Fast|Ok|Good|2.43|65%|59|Not worth the "upgrade" from the basic version Miragra 4|4|Fast|Ok|Ok|2.48|51%|73|Cheap to run and quite fast Pilato 4|6|Slow|Ok|Ok|3.19|57%|82|Slow but otherwise good overall choice Police Cruiser 4|4|Fast|Ok|Very good|2.43|63%|66|Fast car with decent space and a siren Taxi 4|4|Ok|Ok|Ok|3.04|57%|67|Decent choice - maybe one of the easiest cars to reverse into zombies with Royale 4|4|Ok|Ok|Poor|3.13|62%|64|Decent choice, but oversteers every adjustment almost flips it! This circuit was chosen because it has some tight corners and is long enough to easily show the difference in fuel economy.ĬAR|SEATS|TRUNK|SPEED|STURDINESS|HANDLING|TIMED RUN|FUEL CONSUMPTION (of 1 can of fuel during timed run)|RANGE SCORE|VERDICTĪmbulance 2|6|Ok|Good|Ok|3.03|80%|69|Gas-guzzling but otherwise usable. ![]() I did a timed run in Drucker Valley, from the crossroads just beneath Mike's Concrete (my base) and making a circuit to the North-East (past the Barricaded Strip Mall) and back South again past the Vogel House. Handling is the ability to dodge zombies and obstacles, braking and grip in general, as well as the ability to shake off zombies when doing backwards donuts. The latter is useful when trying to ram zombies, while the former is useful when travelling long distances on the map. I am doing this testing by myself, so it is a work in progress per September 24.Īn explanation of what I mean with speed and handling: Speed is both top speed and acceleration. ![]() ![]() Here is a list containing the speed, range and fuel consumption of all the vehicles in the base game. ![]()
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